/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once

#include "../Commands.h"
#include <string>

/**
================
Buttons for actions
================
*/
enum {
    BUTTON_UP = 1,
    BUTTON_DOWN = 2,
    BUTTON_LEFT = 4,
    BUTTON_RIGHT = 8,

    BUTTON_ATTACK1 = 16,
    BUTTON_USE = 32,
    BUTTON_STRAFE = 64,

    BUTTON_NEXT = 128,
    BUTTON_PREV = 256

};

/**
=====================
Save .CFG command
=====================
*/
class PlayerConfig;
class SaveCFG_f : public ICommand
{
public:
    SaveCFG_f() { m_config = NULL; };
    void Exec( std::string &s );
    void Set( PlayerConfig* c ) { m_config = c; };

private:
    PlayerConfig* m_config;
};



/**
=====================
Creates player actions and has the ability
to save them
=====================
*/
class PlayerConfig
{
public:
    PlayerConfig(void);
    /** Register the players key binds */
    void Register();

    /** Save the config to memory */
    int Save(const std::string &file="config.cfg");
private:
    bool m_registered;
    SaveCFG_f save_f;
public:
    virtual ~PlayerConfig(void);
};
